With the launch of Project Milestones Phase 2, we are now turning our full attention to Phase 3, starting with bounties and world events. As you can see from the launch schedule below, we have plenty of updates heading your way very soon!
Launch Schedule
This is subject to change. This is what we are aiming for, not a promise. The aim is to move to a weekly update schedule which alternates between large updates and small updates.
Week commencing 23rd February 2026 - Fisher 'Catch of the Day' bounties.
Week commencing 2nd March 2026 - quality of life improvements and small features.
Week commencing 9th March 2026 - Blacksmith 'Filtration Station' and 'Kobold Arena' bounties.
Week commencing 16th March 2026 - quality of life improvements and small features.
Week commencing 23rd March 2026 - Stonemason 'Rock Eaters' bounties.
Week commencing 30th March 2026 - quality of life improvements and small features.
Week commencing 6th April 2026 - Easter 2026 event.
What we've been working on this fortnight.
Technical Team
Andrew (Bossy Leek) has been working on:
Project Milestone Phase 2 - Improvements and bug fixes based on feedback.
Reading and replying to support requests and customer emails.
Fisher 'Catch of the Day' Bounties - Coding.
James B (Legendary Leek) has been working on:
Project Milestone Phase 2 - Improvements and bug fixes based on feedback.
Preparing this Brighter Leek.
Reading and replying to support requests and customer emails.
Threatening Thorns world event - Design and coding.
Graphics Team
Nic (Cactus Leek) has been working on:
Blacksmith 'Kobold Arena' bounties - Meshes, materials and animations.
Shipwreck world event - Meshes and materials.
Fisher 'Catch of the Day' Bounties - Materials.
Greg (Laid Back Leek) has been working on:
Shipwreck world event - Concept art and inventory icons.
Brighter Leek - Valerie Leek.
Fisher 'Catch of the Day' Bounties - Inventory icons and splash art.
Lewis (Sloth Leek) has been working on:
Fractured Reality quest - Meshes, materials and animations.
Shipwreck world event - Meshes, materials and animations.
James T (Jimmy Leek) has been working on:
Fractured Reality quest - Meshes, materials and animations.
Alex (Octo Leek) has been working on:
Fractured Reality quest - Meshes, materials and animations.
Audio Team
Joe (Crunchy Leek) has been working on:
Blacksmith 'Filtration Station' bounties - Audio and particles.
Infographics
The major features of Project Milestone are:
Botanist
A new profession that replaced Gatherer.
Milestones
A better structure for leveling up, based around reaching a milestone every 50 levels, with a new XP curve to match.
Adjusts the level of repeated (i.e. reskinned) activities, such that there are no repeated activities within a milestone (and therefore there are no repeated activities within the first 50 levels of a profession).
Milestone unlocks, such as new activities, bounties, world events and dungeons, which deliver meaningful rewards for reaching a milestone.
New activities in many professions.
Bounties for all professions
Bonus objectives, which add variety when leveling up.
Rare bounties will sometimes appear, which give better rewards, but appear less frequently on the bounty board.
World events for all professions
A repeating calendar of multiplayer events.
Dungeons for all professions
Solo and multiplayer excursions into unexplored regions of Adothria.
Remixes the profession in a whole new way, adding more options for leveling up.
New Crenopolis Activities
Adding more variety to the Crenopolis professions.
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