We have been gathering feedback on personalized striping since the launch of the combat rework update. We have identified a couple of areas where we think it is not working as well as we would like, so we have made some changes. If you find the combat level of various foes has changed for you, this is why!
Players who played episode 3, but let their premium pass expire before the combat rework update, will now receive the default striping.
Boss foes in episode 3 and later, will now be personalized based on your level at the time the episode launched, regardless of if you have a premium pass.
Boss foes who end up with a very high combat level due to personalized striping will have their level reduced slightly, to reflect that levels are harder to get when you are very high level.
New foes always unlock exactly 20 levels before their combat level. This resolves an issue where some players found the next foe unlocked before they had even passed the previous skin of that foe.
Make links in the 'Contact Us' section clickable.
Fix layout issues with the Rock Shop, the Monument Pieces Bank and the Quartermaster Bank when in portrait mode.
Fix various places where you could crawl in water by clicking on the map.
Fix tile you could not walk on in Treeway Junction.
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