The first Shipwreck world event will be available at 10:00 UTC today and every 3 hours from then on. There is no limit on the number of players who can join a single time slot. All the players in a time slot will be divided up into individual games of up to 30 players.
The Shipwreck world event lasts 30 minutes. During the game you earn points, which are then converted into XP and Salvage Tiles upon completion. You can trade the Salvage Tiles you earn for upgrades and transmogs at the Shipwreck world event shop. The upgrades will help you improve your score in future games, and transmogs will help you look stylish as you compete for 1st place.
Each game of Shipwreck has a leaderboard which includes only the players in that game. The players who rank at the top of the per-game leaderboard will earn a bonus at the end of the game. There is also a global Shipwreck leaderboard where you can compete with other players for the highest score in any Shipwreck game.
You must be a milestone 1 Fisher and complete the Shipwreck tutorial to be able to play Shipwreck. Make sure you complete the tutorial well in advance of your preferred time slot. You can find the entrance to the Shipwreck world event at the Get Wrecked Salvage Company, which itself can be found off Stony Coast in the north-west of Hopeport.
COMBAT CHANGES
You can now stack up to 15 strength potion charges. This means if you have a partially depleted strength potion, you can drink a second one to top it up without any wastage.
You can now pick up and drop items during combat.
OTHER CHANGES
Some minor alterations to Crenopolis have been made in preparation for the city shortcuts update.
QUALITY OF LIFE IMPROVEMENTS
Display the current UTC time in the world event interfaces.
Improve the frame rate in the Shipwreck rooms.
BUG FIXES
Fix a bug in Shipwreck where an NPC revealed by a telescope could be out of range of a lifebuoy throw.
Fix a bug where the notification count could get stuck on the world event drawer button if you abandoned the tutorial.
Fix an error that happened if you attempted to drag an item onto a locked provisions belt slot.
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